![]() (In your case, since you're also randomizing classes, you might need to do something a bit more involved to make sure this skill is available early-or just accept that the player might have to miss some chests.) Locktouch always appears as the Level 1 skill of Ninjas and Outlaws, to ensure the player can open all chests since not all of them have keys.The list of restrictions is as follows (just in case you want to guarantee something similar if and when you add more options and features to your skill randomizer): ![]() ![]() Then, it randomly distributes the chosen skills, but it's not 100% random: it follows certain restrictions to make sure every skill is usable by the class it appears in (or appears in a base class where both promotion options can use it). The randomizer then arbitrarily chooses a number of the allowed skills equal to the number of level-up skill slots in the allowed classes, and discards the rest, if any. Does it give out level-up skills to each class completely independently of each other (so, e.g., 3 different classes could wind up with Luna) or does it take the existing level-up skills and "shuffle" them around in a 1:1 ratio (so only 1 class gets Luna, or potentially 0 if there are more skills than skill slots available)?Īnyway, I made a very primitive skill randomizer myself not too long ago (made for use with save editors, not ROM hacking)-the way it works is that the user can specify certain sets of skills to allow or forbid in addition to the standard (non-DLC/amiibo) class skills, and can also choose whether or not the randomizer should assign skills to the DLC/amiibo classes.
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